Dominic Hill
Star Fort
My time at Star Fort games was a extremely valuable step in my Career. I had the opportunity to work alongside a great deal of talented co-workers who were as eager as I was to collaborate on large scale game projects.
Initially I was hired as an Associate Level Designer, but even from my first weeks at the company I was aiding in high level concepts and extensive planning for our projects.
Within 7 Months I was promoted to Intermediate Level Designer and continued to have high level work assigned to me.
My full list of duties included:
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Paper planning and level pitches
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Graybox layouts and iteration based on feedback and increased design scope
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Design documentation and feature pitching
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Iterative level feedback and collaboration from early stages to fully polished levels
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Environmental detailing and art asset pitches from art department
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Mechanic implementation and design
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QA and playtesting, collaboration with QA department and fixing bugs/discovered issues
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Collaboration with other departments on various features and designs
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Delegating tasks to other Level Designers as well as employees in other departments
My portfolio examples can be found at the following link. These are examples from a project I worked at while at Star Fort, which I have been given permission to share under password protection and with strict confidence to employers I share it with. If you are looking to view this work and a password has not been provided, please email me and I will provide you the password.